This is feeling more like a platformer / maze like game because there is an end goal versus what we were talking about before during the lab.
I do like that the terrain moves in real time instead of them just teleporting around, it gives it a more physical feel. You can add possible score tiles so that the player is willing to risk more to gain more.
I think to get a more game room like feel, like how we talked about during the lab it should be contained in a single area that you are moving around instead of an end goal you are trying to get to. The game rooms usually have score tiles you have to step on as the game progresses instead of an end goal. Or instead of score tiles you can be moving back and fourth.
I like the movement of the tiles, it feels very Mario Galaxy like. I think the camera should be a little offsetted down so you can see the player more and where they are going.
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This is feeling more like a platformer / maze like game because there is an end goal versus what we were talking about before during the lab.
I do like that the terrain moves in real time instead of them just teleporting around, it gives it a more physical feel. You can add possible score tiles so that the player is willing to risk more to gain more.
I think to get a more game room like feel, like how we talked about during the lab it should be contained in a single area that you are moving around instead of an end goal you are trying to get to. The game rooms usually have score tiles you have to step on as the game progresses instead of an end goal. Or instead of score tiles you can be moving back and fourth.
I like the traversal aspect trying to doge tiles i will say some of the tiles are a bit janky with the hit box but overall fun 7/10
I like the movement of the tiles, it feels very Mario Galaxy like. I think the camera should be a little offsetted down so you can see the player more and where they are going.
I really like the movement and how the tiles shift. I wish the camera was up a little higher so I could so more of the tiles.