Comments

Log in with itch.io to leave a comment.

I don't think its too scary, I think its because although the environment is dark the you can still clearly see the enemies in the darkness so there is no room for the player to imagine what could be in the darkness and build up the tension.

I do like how the mechanic directly relates to the threat. Though there is no tensions build up or disempowerment for the player.

It would be good to take that away the light from the player in some way, dimming it? making it a limited resource? You may also want to start with less enemies then gradually increase it?